Up to 10% off on Multibuys - Discount applied at checkout.

Ryefieldbooks Logo

Ryefield Books

0 Total items on my wish-list.

Up to 10% off on Multibuys

Ryefieldbooks Logo

Ryefield Books

Up to 10% off on Multibuys

Ryefieldbooks Logo

Ryefield Books

Contact Us
[email protected]
© Copyright Ryefield Books - All Right Reserved
Product Categories
My Shopping Cart
Void image

You shopping cart is empty

You may browse our offerings to locate what you're
searching for, then put it in your shopping cart.

Book cover image

Introduction to Game Design, Prototyping, and Development

(2)

Usually dispatched within 3 - 5 business days.

Out of stock

£ 88.81

Description

Award-winning game designer and professor Jeremy Gibson Bond has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There's no substitute. There's no shortcut. But you can get what you need in this book.show more

Book Details
EAN:
9780134659862
Binding:
Paperback / softback
Weight(g):
1426g
Dimensions(mm):
201 x 230 x 45g
Publication Date:
2017-08-20
Readership:
Professional & Vocational
Series:
Publication Country:
United States
Language:
English
Other books in the series "Game Design"
Other books by Gibson Bond, Jeremy
Other books under the "Information technology industries" classification